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[Collab] Grayed out context options when resolving a merge conflict
1. What happened After making local changes in a Collab-enabled project, saving those changes, then pulling a Collab update that res... Read more
NullReferenceException error is thrown when creating a Player Input Action
How to reproduce:1. Open the attached "PlayerInput" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "GameObject... Read more
[Installer] Standalone Windows editor installer does not clean up comple...
When removing a Unity editor installed without the hub, the following files are left over, requiring manual removal: MIOpen.dllOpenI... Read more
[URP] cannot access camera component if graphics settings scriptable ren...
steps to repro:1. open URP template2. select "none" in project settings > graphics > scriptable render pipeline asset3. make s... Read more
[Asset Import] Errors thrown on accessing 'Start Tutorial' from Karting ...
When a project is created using the 'Karting Microgame' template from the hub, in the opened project, accessing Tutorial' Menu Optio... Read more
Elbow bone flips 180 degrees around local X-axis in Scene view when play...
How to reproduce:1. Open the user's attached project "AnimTest.zip"2. In the Scene hierarchy, select "RabbitHumanoid"3. Press Play a... Read more
[HDRP] Skybox scene view toggle makes HDRP lit render too bright
Steps to repro:1. open HDRP project2. toggle "skybox" off from "scene effects toggle" in scene view3. observe HDRP lit objects with ... Read more
[URP] Forward Renderer Shader Pass list elements are undeletable
How to reproduce:1. Create a new URP project and open it2. Create a new Forward Renderer asset3. Select it and in its Inspector add ... Read more
[Lighting][URP] Cyan tint baked into reflection probes in scene view
Steps to repro:1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder)2. t... Read more
Cannot deserialize Prefab instance when required and dependent component...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Observe the Console Window Expected result: No errors ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS