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0
votes
Duplicate

Green lightmap tint appears after creating a new URP template scene

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.4f1, 2020.2.0a21

To reproduce:1. Create a new URP template;2. Wait until lightmaps are baked. Expected result: the scene does not have a green tint.A... Read more

0
votes
Fixed

[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...

Package: Scriptable Render Pipeline HD

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Aug 25, 2020

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Version/s: HDRP/staging 2020-08-25

There is a warning on opening an empty project. Reproduction:1) Delete Library (any HDRP project)2) Open any scene3) After compilati... Read more

0
votes
By Design

[WebGL] Builds fail when Enable Exceptions is set to Full With Stacktrace

WebGL

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Aug 25, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.1, 2020.2

Reproduction steps:1. Open the user's attached project2. Make sure that Enable Exceptions is set to Full With Stacktrace in Player S... Read more

0
votes
Fixed

NullReferenceException error is thrown when updating more than one Avata...

Asset - Database

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Aug 25, 2020

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Version/s: 2019.3.4f1, 2019.4.8f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "AvatarUpdateTest.zip" project2. Expand the "boss_gongshujin001" Asset in the Project w... Read more

0
votes
Fix In Review

Selecting an item in a ListView while holding 'Shift' selects a range of...

UI Toolkit

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Aug 25, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

How to reproduce:1. Open the attached "case-1272856.zip" project2. Go to Window -> ListViewExampleWindow3. Select any item (for e... Read more

0
votes
By Design

[DXR] Setting high resolution for the Game view crashes the Editor with ...

Package: Scriptable Render Pipeline HD

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Aug 25, 2020

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Version/s: 7.2.0

How to reproduce:1. Create a new HDRP template project and setup DXR using the HDRP Wizard window2. Create a Global Volume game obje... Read more

1
votes
Fixed

[macOS] Built Player crashes sometimes when exiting it

MacOS

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Aug 25, 2020

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Version/s: 2018.4, 2019.4.8f1, 2020.2

How to reproduce:1. Open the attached project "KernelPanic.zip"2. Go to the Build Settings (File->Build Settings)3. Make a build4... Read more

0
votes
By Design

Currently used Camera changes randomly when drawing mesh with DrawMeshNow()

Camera

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Aug 25, 2020

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Version/s: 2018.4, 2018.4.5f1, 2020.2

How to reproduce:1. Open the user's attached project from "Surface Canvas.zip"2. Enter Play Mode3. Move your cursor around the Edito... Read more

1
votes
Fixed

Disabling one of the lower-depth cameras breaks higher-depth camera and ...

Camera

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Aug 24, 2020

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Version/s: 2020.2.0a16, 2020.2.0a21

How to reproduce:1. Create a new 3D Template project2. Open the Sample Scene and delete the Main Camera and the Direction Camera3. C... Read more

2
votes
By Design

SystemBase.GetBuffer is not declared as a [ReadOnly] when used only for ...

Package: Entity Component System (ECS)

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Aug 24, 2020

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Version/s: 0.14.0-preview.18

How to reproduce:1. Open the attached project (case-1272792.zip)2. Enter Play Mode Expected result: no errors are logged in the Cons... Read more

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