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[Stacks] Fallback shader doesn't render when shadergraph is opened in bu...
Regression introduced with stacks.Repro steps:1. Use builtin render pipeline2. Create a universal lit or HD lit shadergraph and open... Read more
Crash on GetComponentsImplementation when opening a broken Prefab
Reproduction steps:1. Open user's attached project2. In the Project window, open Prefabs > Ant-- observe crash Reproducible with:... Read more
[URP] Scene is black after baking GI with gameobjects having Terrain Lit...
Steps to repro:1. Create the new URP project and extract the attached package into it;2. Open 't5SimpleLitShaderBake' scene;3. In th... Read more
[Crash] Assigning graph copies with an exposed property with the same na...
(Reported on the forums by Crouching-Tuna:https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-6296893)... Read more
[Android][GLES2][URP] Pragma exclude_renderers in single URP/Particles/L...
Reproduction steps:1. Open the attached project "ReproProjectForParticledLit.zip"2. Build and run the project with OpenGLES2 API on ... Read more
Assertions appear when undoing hierarchical changes
Steps:1. Open attached project2. Open SampleScene3. Unparent Child14. Drag Child2 onto Root5. Drag Child1 onto Root6. Drag Child1 be... Read more
Profiler Deserializer Thread is shown at top of Timeline view with no Th...
How to reproduce:1. Open the attached project from "profiler.zip"2. Select Test Runner window3. Double click any test under Profiler... Read more
Hold on window appears and loads infinitely when setting ProfilerDriver....
How to reproduce:1. Open the attached "SetSelection" project2. Open the "SetSelectionTestScript" window (Test->SetSelectionTestWi... Read more
[Memory Profiler] Results don't appear when comparing two Snapshots and ...
How to reproduce:1. Open the attached "case_1278247.zip" project2. Open Memory Profiler3. Open Snapshots "Test1" and "Test2"4. In th... Read more
[Package manager] Package manager window does not become fullscreen when...
[Package manager] Package manager window does not become fullscreen when maximized The undocked Package manager window does not beco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS