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[Toolchain][Windows] "Failed to initialize sysroot" error spam when Impo...
Reproduction steps:1. Open a new or an existing project2. Import the Toolchain package by editing the manifest.json file of the proj... Read more
Frame Debugger doesn't work when using Camera.SetTargetBuffers
Reproduction steps:1. Download and open the attached "FrameDebuggerSetTargetBuffers" project2. Open the "TestCase" scene3. Enter Pla... Read more
Editor crashes or freezes when building a project with specific serializ...
Steps to reproduce:1. Open user's attached project "serialization issue.zip"2. Build it Expected results: Build succedesActual resul... Read more
[Other] Recorded large 'int' values in AnimationClip are not preserved
How to reproduce it:1. Open attached project '1278866.zip'2. Load '[Test] Record Clip' from 'Assets' folder3. Enter Play mode and le... Read more
[UWP] Build crashes when changing focus of input field with text in it
Reproduction steps:1. Open the attached project ("1278859.zip")2. Switch platform to UWP3. Build and Run the project4. Keep switchin... Read more
AssetDatabase.AssetPathToGUID() returns a valid GUID for assets that wer...
How to reproduce:1. Open user-submitted project (AssetDatabaseV2Test.zip)2. From the Menu bar select Test > RunTest3. Note the GU... Read more
NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...
How to reproduce:1. Open user-submitted project (UnityPathfindingTesting.zip)2. Open the PathfindingTesting scene3. Enter Play Mode4... Read more
[URP][XR SDK] GameObject is not rendering in the Right eye when Stereo R...
GameObjects in the Scene does not appear in the Right eye when Single Pass Instanced Stereo Rendering Mode is selected under XR Plug... Read more
[DTK]Editor freezes for couple of seconds and some of the windows become...
Steps to reproduce:1. Create a new project2. Create a new gameobject3. Open Animation window4. Create new animation for the newly cr... Read more
Some light properties cannot be animated
Reproduction steps:1. In the hierarchy window, right mouse click > Light > Directional Light2. In the menubar, Window > Seq... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS