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[iOS][Metal] Shaders with tessellation are not compiled when displacemen...
How to reproduce:1. Open the attached 'iTestCase.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open th... Read more
ShaderGraph group border appears in a different position when using UITo...
How to reproduce:1. Open attached project2. Open "New Shader Graph" Graphview3. Select Color and Invert Colors nodes4. Right-click a... Read more
[IL2CPP] Nested Try-Catch and Throw statement results in different behav...
How to reproduce:1. Open the attached project from "il2cpp_nested_trycatch_bug.zip"2. Enter Play Mode and see Console3. Navigate to ... Read more
Using macros and Shader features at the same time causes Shader compile ...
How to reproduce:1. Open the attached "ShaderVariantsProblem.zip" Project2. Build and run it on windows, android, or iOS build targe... Read more
[Timeline] Errors are thrown on deleting 'GroupTrack' Preset when Animat...
When Animation Track is added in 'Track Sub-Group' and Preset is created for 'Track Group' then on deleting that 'GroupTrack' Preset... Read more
[HDRP] Frame Debugger shows draw calls when all settings in Frame Settin...
How to reproduce:1. Open attached "case_1281049 FrameSettingsIssue" project2. Open Assets/TESTSCENE3. Open Frame Debugger4. Press En... Read more
[Android] Unity Ad return app to Lock screen
How to reproduce:1. Open the attached "UnityAdsBug.zip" project2. Build and run it on an Android device3. Press on the button in the... Read more
Editor crashes after version control connection fails
To reproduce the crash:- Select Perforce in Version Control inspector.- Enter valid username, password and other fields.- Except for... Read more
[Cinemachine] Reset functionality doesn't work for "Preview Time" and "P...
Reset functionality doesn't work for "Preview Time" and "Preview Height" in NoiceSettings, Refer attached video Steps to repro:1. Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS