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[UAAL] [iOS] Application.Unload() does not free up memory
Reproduction steps:1. Open customer's attached project in "UnityProject.zip"2. Build and Deploy to an iOS device3. In Xcode open the... Read more
Undoing RegisterCreatedObjectUndo always changes the name of redo to "Cr...
How to reproduce:1. Open attached project "Bugs.zip"2. Open "Scene" scene3. Select "Script" GameObject4. Click on the "Create" check... Read more
[Android][IL2CPP]CustomRenderTexture does not render on Android devices ...
Reproduction steps:1. Open the attached user's project "CustomRenderTexture.zip"2. Switch the Platform to Android3. There are two Sc... Read more
UnityEvent removes 'set_' from method name when selecting methods in the...
How to reproduce:1. Open the attached '1281399.zip' project2. Open the 'SampleScene' Scene3. In the Hierarchy window select 'Canvas'... Read more
Creating ASTC with new Texture2D(res, res, TextureFormat.ASTC_4x4, true)...
How to reproduce:1. Open the attached "asthdrImporter2019.zip" Project2. Click on "Lightmap-0_comp_dir" file in the Project view3. P... Read more
Creating AssetBundle containing custom assets with meshes crashes the ed...
Reproduction steps:1. Open attached project "freshtest_2.zip"2. In Editor Menu, click Test -> Create Bundle3. Observe Editor Expe... Read more
Non deterministic animation data loading from assetsbundle composed of m...
Reproduction steps:1. Open attached project "AssetBundle.zip" and scene "testScene"2. In Project window, open Assets/NewBehaviorScri... Read more
.unity-button 'font-size' in 'default.uss' cannot be overriden in custom...
Reproduction steps:1. Open attached project "Multile Style Sheets.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Notice the fon... Read more
The items of Reorderable list are not expanded/collapsed when using righ...
How to reproduce:1. Open the user's attached project2. From the 'Scenes' folder open 'SampleScene'3. In the Hierarchy window select ... Read more
[URP] GPU instanced meshes are divided into two or four meshes depending...
Reproduction steps:1. Open attached project "InstancingTest.zip" and scene "120-left"2. Enable Frame Debug3. In Frame Debug window, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS