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[UI Toolkit] Missing documentation about RegisterValueChangedCallback be...
Steps to reproduce: Open the attached project Open the TestScene Observe the Game view: in-game UI displays a text field with a valu... Read more
[Android] CommandBuffer.DrawProcedural fails to render in the Player wit...
Reproduction steps:1. Open the attached “IN-119869“ project2. Build and Run the Android Player3. Observe the Player Expected result:... Read more
Importer gets in an endless loop, or "This default asset was generated b...
Reproduction steps:1. Open a new project2. Drag and drop the attached audio file “ReproAudio“ in the Project window3. Observe Expect... Read more
Editor performance degrades when PlayableDirector with multiple bindings...
Steps to reproduce:1. Open the attached “IN-116503_PlayableDirectorTest - FAV 3 - New Project - URP.zip“ project (link in the intern... Read more
[Android][Vulkan] Memory leak on some Adreno devices when Graphics API i...
Steps to reproduce:1. Open the “IN-98958” project2. Build and Run3. Wait for about 20 seconds Expected result: The Player doesn’t cr... Read more
Find prefab components in scene is broken in new hierarchy
Steps to reproduce: Setup an scene object with a reference to a prefab component (see picture) !image-2025-10-15-16-57-16-247.png! S... Read more
Hide flags of hierarchy nodes not being captured properly
Steps to reproduce: Open any project and include the attached script to a game object Enter play mode mouse left click {}Expected re... Read more
Number "0" is not visible in Unity Documentation page button tooltips
Reproduction steps:1. Create a new project2. Help > Unity Manual3. Hover over the arrow button on the left side of the page for t... Read more
[Windows] Entering large numbers in Project Settings Project Auditor sec...
Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select Project Auditor section (i... Read more
[UI Builder] Learn More link for Advanced Text Generator warning in Proj...
Steps to reproduce: Open the attached project Open Project Settings Open the UI Builder tab Click on the Learn More link for the Adv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS