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GetPreferredHeight returns 0 when overflow linking TMP components if the...
Reproduction steps: 1. Open the attached “PreferredHeight.zip“ project 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Obs... Read more
[Oculus][TMP] ArgumentOutOfRangeException Selection is out of range for ...
Steps to reproduce: 1. Download the attached user's project "TMProInput2020.zip" 2. Make sure to target the Android platform 3. Make... Read more
Crash when undoing the creation of 3D TMP Text GameObject that's a child...
How to reproduce: 1. Open project "Undo.zip" 2. Open the "Cube" GameObject in the Prefab Mode 3. In the "Cube" Prefab Hierarchy add ... Read more
'ArgumentNullException' is thrown when creating a TextMeshPro font Asset...
Reproduction steps: 1. Open the attached ‘PlayerSettingsTest' project 2. Right-click on the ‘Assets/Fonts/CC-Zoinks-Medium’ and sele... Read more
TextMeshPro SpriteAsset is not unloaded when switching scenes
Reproduction steps: 1. Open the user-attached project "TestTMP.zip" 2. Build and Run the project as a Development Build and Autoconn... Read more
The text is cleared in TMP input field when close button is pressed on t...
How to reproduce: 1. Open the attached project "TMPBug.zip" 2. Build And Run the project on HoloLens 2 3. Type "A" with the virtual ... Read more
TMPro SDF shader component showing darker colours in the Inspector when ...
How to reproduce: 1. Open the attached user project 2. In the Hierarchy, expand the Canvas GameObject and click on the child ‘Text... Read more
TMP_Sprite Asset is offset when entering Play Mode
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Sprites in Game View Expected result... Read more
MissingReferenceException thrown when changing Scenes
Reproduction steps: 1. Open the attached project “TmpProSubMesh” 2. Open “Asset Bundles/Build For Platform” from the menu bar and ... Read more
NullReferenceException error thrown when creating or selecting Text in H...
How to reproduce: 1. Open up any project 2. In the Hierarchy right click and create "UI > Text - TextMeshPro" 3. Import TextMeshP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene