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[Vector Graphics] Polygons with rounded strokes rendered incorrectly
Repro steps: 1. Open QA attached project "repro_1188031" 2. Observe the Scene View Actual: Polygons rendered with sharp corners ... Read more
SVG Image Data is not parsed when importing SVG files with binary data t...
Reproduction steps: 1. Open the “ReproProject“ project 2. Observe the “Assets/125.svg“ asset Expected result: Image data is loa... Read more
[UIR] UIToolkit overflow "hidden" is not clipping everything
How to reproduce: 1. Open project "UIToolkit Bug.zip" 2. Open "Test" Scene (Assets>Test) 3. Open UI Toolkit Debugger (Window>UI Tool... Read more
[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...
Reproduction steps: 1. Open the user's attached project ("VectorGraphicsBugReport.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
VectorUtils TessellatePath results in artifacts when stroke HalfThicknes...
How to reproduce: 1. Open attached project "VectorGraphicsArtifacts.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Game... Read more
[Vector graphics] SVG image disappears in Play Mode when sprite is packe...
How to reproduce: 1. Open the attached '1263475.zip' project 2. Open 'Sample' Scene 3. Enter Play Mode Expected result: 'NinoNormal... Read more
[Vector Graphics] Path with curves is not rendered correctly
Reproduction steps: 1. Open attached "case_1300595.zip" project and Scenes/SampleScene scene 2. Observe the Game view Expected resu... Read more
Compilation errors appear after installing Vector Graphics when Unity We...
Reproduction steps: 1. Create a new project 2. Open the Package Manager and select Built-in packages 3. Disable the Unity Web Reques... Read more
Shape.Countours will be incorrect for a shape which has rotated geometry
How to reproduce: 1. Open the attached project "TEST.zip" 2. Open SampleScene 3. Click Play 4. Observe the Game View Expected resul... Read more
SVG viewport is not preserved when imported as UI Toolkit Vector Image
Reproduction steps: 1. Open “PaddingProject“ 2. Open “ExpectedScene” and observe the SVG’s padding in the Game view 3. Open “Actu... Read more
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