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Cinemachine camera with a confiner 2D does not confined to the specific ...
How to reproduce:1. Open the “SampleProject” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the camera movement Expect... Read more
[Cinemachine] Camera unexpectedly moves when using Cinemachine Confiner 2D
[~gaborkb]:When backported to 2.9.X, write to this slack thread: https://unity.slack.com/archives/C0105CH72UV/p1650007646541099. ---... Read more
[Cinemachine] NullReferenceException error is thrown on selecting Cinema...
NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset.It also throws error on changing any val... Read more
[Cinemachine] Cinemachine package not compatible with HDRP
Installing Cinemachine while also using HDRP package in your project causes project compile error. Library\PackageCache\com.unity.ci... Read more
Cinemachine - Brain Icon does not appear until project is restarted
When i add a cinemachine camera to my project the cinemachine brain is added to the main camera but the icon is missing from the Hei... Read more
Paste Component Values does not work for Prefabs (not in edit mode)
Reproduction Steps: If I copy component on a vcam in Hierarchy, and then paste values: On prefab, in prefab edit mode (double click ... Read more
Cinemachine Hard Look At component is ignored when Cinemachine Third Per...
How to reproduce:1. Extract and open the attached “IN-125049.zip“ project2. Open the “SampleScene“ scene3. Observe the Game View Exp... Read more
[Cinemachine] MissingReferenceException errors are thrown on removing "C...
MissingReferenceException errors are thrown on removing "CinemachineFreeLook" component from FreeLook camera. Steps to repro:1. Crea... Read more
"Gear" button corrupted on the 2k monitor
How to reproduce:1. Create a new Unity project and install the Cinemachine package2. In the Hierarchy, right-click -> Cinemachine... Read more
DepthOfField error when a project is created with both HDRP and URP
Reproduction Steps: 1- Create an empty project (URP or HDRP) 2- In the package manager, add the other rendering pipeline (URP or HDR... Read more
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