Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.9.0-pre.1
Issue ID
CMCL-748
Regression
No
Cinemachine camera moves when interacting with Editor while not in Play Mode
How to reproduce:
1. Open user's attached project "wegaim.zip"
2. Move the mouse cursor in and out of Game view or Scene view or select objects in the Hierarchy window
Expected result: CinemachineVirtualCamera object "CM 3rdperson Normal" stays in place
Actual result: CinemachineVirtualCamera object "CM 3rdperson Normal" moves
Reproducible with: 2.6.11 (2019.4.34f1, 2020.3.24f1), 2.8.2, 2.9.0-pre.1 (2019.4.34f1, 2020.3.24f1, 2021.2.7f1, 2022.1.0b2)
Notes:
- Also reproducible when selecting assets or clicking on Editor's window tabs
- 2.6.11 (2019.4.34f1) is only reproducible when selecting objects in the Hierarchy window or Scene view
- 2.6.11 (2020.3.24f1) is only reproducible when moving the mouse cursor between Play Mode buttons or selecting objects
-
Gregoryl
Sep 11, 2023 11:08
The vcam is in an incorrect conflicting setup. Framing Transposer + Composer. These two components are fighting. Therefore, the camera always wants to move (if you enter playmode, you'll see that the camera is circling the target).
The reason why the camera moves in the editor when we move our mouse is that it triggers an editor update occasionally (I guess). If you solo the vcam in question in edit mode, the camera will move just like in play mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] UI that is activated after a delay flickers when a Scriptable Render Pass goes over it
- [Linux] Characters are converted to Latin letters when using IME on Linux
- [Ubuntu] Possible for Create menu to show sections with no options inside
- [Usability] Not possible to set Editor Window text colour to be default black without workaround
- Text field max length is -1 by default
Resolution Note:
This will not be fixed