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[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. Delete old AddressableAssetsData folder 3. Create Addressa... Read more
[Addressables] Built-in modules aren't marked as dependencies
To reproduce: 1) Open the attached project 2) Open Package Manager 3) Go to Built-in packages 4) Try deleting one of the following:... Read more
[Addressables] Groups build fail when a custom built path is used for an...
How to reproduce: 1. Open the user’s attached “AddressablesTestProject” project 2. Reimport the “Assets → TestRecompileScript” in ... Read more
[Addressables] Exception: Invalid path in RawDataProvider on first launc...
How to reproduce: 1. Create a new Unity project 2. Add the Addressables package 3. Create a prefab and mark it as 'Addressable' 5. I... Read more
Editor freezes when selecting a class that inherits from an Abstract Ge...
Reproduction steps: 1. Open the “Crash test” Project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select the “Click to ... Read more
[Addressables] Group References get unhooked and Schema Assets get delet...
How to reproduce: 1. Open the attached project ("case_1199672-victory_game.zip") 2. Open the Addressables Groups tab 3. Notice the "... Read more
Background image doesn't disappear after setting it to null and releasin...
How to reproduce: 1. Build and run the "sandbox2.zip" project 2. Press on the first square with a log and observe the view Expected... Read more
[Addressables] Using Addressable assets results in higher "ShaderLab" me...
Reproduction steps: 1. Open "ShaderAndAddressable.zip" project 2. "Build And Run" -> "Without Addressable Assets" 3. Take a Detaile... Read more
Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...
Steps to reproduce: 1. Open user's attached project "OverflowSmallRepro.zip" 2. Build the addressable groups 3. Open the scene Scen... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps: 1. Open the user’s attached project. 2. Go to Window > Asset Management > Adressables > Groups 3. Select any ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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