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[Shadergraph] Choosing two enum keyword display names that don't overlap...
Repro steps:1. Create an enum keyword in shader graph2. Name the first entry "A"3. Name the second entry "a"Expected result: the inp... Read more
[UX Issue] Quick buttons (Layers, Generate Lighting, Global Search) don'...
How to reproduce:1. Open a new project2. Press the "Auto Generate Lighting" quick button at the bottom right of the Editor3. Press t... Read more
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more
"Package cache invalidated and rebuilt" warning when Reimporting All
How to reproduce:1. Open attached project "1287305.zip" or create a new one2. In Project window -> Right Click -> Reimport all... Read more
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectMana...
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectManager) and AR Foundation 1. What happenedThe app is crashing w... Read more
[HDRP] NullReferenceException thrown on creating "Diffusion Profile" in ...
On creating "New Diffusion Profile" from Rendering in the Project window causes editor to throw NullReferenceException, Refer attach... Read more
Prefabs with enum elements in a container don't deallocate memory and co...
How to reproduce:1. Open the attached project("serRepro.zip")2. Open the "MyEnum.cs" script3. Change base from int to byte4. Assets ... Read more
System.Text.Json.JsonSerializer.Deserialize throws an error when deseria...
How to reproduce:1. Open the attached project (case-1287280.zip)2. Open the Build Settings (File -> Build Settings)3. Make sure '... Read more
NullReferenceException is thrown when adding a Node in the VFX Graph wit...
How to reproduce:1. Open the attached "1287276_repro.zip" project2. Double click the "Test" VFX Asset in the Project window3. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor