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[Input System] "Press" interaction triggers only the first time when bot...
Reproduction steps:1. Open the attached "Demonstration" project2. Open Assets/Scenes/SampleScene3. Enter Play Mode4. Press the South... Read more
Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies fo...
How to reproduce:1. Open the attached project("crashP.zip")2. Repeatedly click the "Play" button3. If it doesn't crash from the firs... Read more
Setting Terrain Height as a first action taken upon a Terrain Object wil...
Repro Steps:1. Install Terrain Tools package 3.0.2-preview.22. Create a Terrain Object in the scene3. Select the Paint Terrain Butto... Read more
New .asset files are serialized as binary when the Asset Serialization M...
How to reproduce:1. Create a new project2. Close the project and remove the VersionControlSettings.asset file from the ProjectSettin... Read more
[XR SDK] [MockHMD] FOV is changed for both viewports when changing FOV i...
Reproduction steps:1. Open the attached project ("1289691Repro.zip")2. Open the "sbs" scene3. Enter Play mode4 .Select "left camera"... Read more
Exception in UnityEditor.Rendering.HighDefinition.HDBakedReflect error w...
Steps to repro:1. Pull the Sponza HDRP project: https://ono.unity3d.com/test-data/gi-tests/SponzaHDRP and sync to the revision 9ffcf... Read more
Editor hangs when opening the project for the first time
How to reproduce:1. Open the attached project from the given link in Edit Expected result: Project opens successfully within an hour... Read more
[PLM] error mentioning the GPU driver is printed on fallback due to < mi...
To reproduce this, you will need a GPU that has <4GB of RAM (mine is an NVidia 1060) Repro steps:- download this project- try to ... Read more
[IMGUI] Duplicate instance appears on renaming sprite after assigning in...
Duplicate instance appears on renaming sprite after assigning in the selector window. Steps to repro:1. Open the attached project.2.... Read more
[Asset Importer] Editor Crashes while importing .usda file
Editor Crashes while importing .usda file. Steps to repro:1. Open the attached project.2. Edit > Import USD or Alembic.3. Import ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field