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Votes

2

Found in [Package]

2020.1.5f1

2020.2

2021.1

2021.2

Issue ID

1289691

Regression

No

[XR SDK] [MockHMD] FOV is changed for both viewports when changing FOV in left viewport

Package: XR Management

-

Reproduction steps:
1. Open the attached project ("1289691Repro.zip")
2. Open the "sbs" scene
3. Enter Play mode
4 .Select "left camera" game object
5. Change Field of View value in Inspector

Expected result: FOV is changed for according eye
Actual result: Both eyes get FOV adjusted ("zWEvYdkcKh.gif")

Reproducible with: MockHMD 1.2.0-preview.1 (2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with: 2018.4.31f1 (XR SDK not available), 2019.4.19f1 (Right eye is rendered in blue color)

Tested:
- MockHMD

  1. Resolution Note:

    XR Rendering only allows a single display when XR is active (for the Unity provided XR SDK providers). For applications that would like to manager multiple displays, a custom XR SDK provider is required. Please see the public XR SDK documentation online.

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