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Keyframe can't be copied from one Animation property track to another wh...
How to reproduce it:1. Open attached project "1292685.zip"2. Load "SampleScene" from "Assets" > "Scenes" folder3. Open the Timeli... Read more
[WebGL] Audio stutters/distorts when played for a while
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Listen to the played Audio for 1... Read more
Failed video import is uploaded to and pulled from the Unity Accelerator
How to reproduce:1. Install Unity Accelerator on a machine that can be reached from both Linux and Windows2. Open the user attached ... Read more
[iOS] Physics.Proccesing is causing performance spikes
Reproduction steps:1. Open project in "Level1.zip"2. Open Scene "Terrain1_1"3. Build for iOS and Deploy the application to a device4... Read more
RenderTexture wrap mode does nothing
RenderTextures completely ignores the wrap mode set in the inspector when they are sampled in a shader. Tested in 2020.2.0b8 and 202... Read more
Empty square brackets appear in the scene file after adding the Composit...
How to reproduce it:1. Open the attached project "1292639.zip"2. Open the “Test.unity” file with the Visual Studio3. In Visual Studi... Read more
Debug Lines are not drawn inside the screen when using Pixel Perfect Cam...
Reproduction steps:1. Open user attached project2. Open SCENEPATH scene3. Press Play4. Run to the left wall5. Enable and disable the... Read more
[Tilemap] Tilemap.SetTile method documentation in the IDE lacks descript...
How to reproduce:1. Open the attached '1292596.zip' project2. In the Project window double-click on the 'Test' Script3. Hover the mo... Read more
Build and Run: USB Device option is broken
Microsoft stopped supporting deploying to devices via USB. We should remove this option from Unity. Read more
[UI Toolkit] The customized cursor changes back to default after moving ...
How to reproduce it:1. Open the user's attached project 'PlunderBuns.zip'2. Load 'EncounterScene' scene from 'Assets' > 'Scenes' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS