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[Android][OpenGL][Adreno] UI Canvas Images fail to load when using Sprit...
How to reproduce:1. Open project "Missing Gradient2.zip"2. Open scene "Sunsear/Scenes/_Game"3. Build and run Expected result: Health... Read more
Caret is not visible in the majority of search bars and text fields afte...
How to reproduce:1. Open the user's attached project2. Open Window > Asset Management > Localization Tables3. In the Localizat... Read more
Cloth starts jittering when a related gameObject is selected in the Insp...
How to reproduce:1. Open the attached project named "Case_1293351"2. Open the BrokenCloth Scene and enter Play mode3. Select the "Cl... Read more
[HDRP][DXR] Pixelated edge with raytrace reflection in HDRP ttemplate DXR
Repro: - get hdrp-template-dxr branch from github- go to the 3rd room and look at the spheres- see that they have some pixelated edg... Read more
[Tilemap] Tile Selection Box is duplicated and offset when Cell Anchors ...
Reproduction steps:1. Open attached project "TileSelection"2. Open "Assets/Scenes/Villages test scene" Scene3. Select the "TileMap_O... Read more
Camera Command List issues leading to broken GPU sorting and mesh LODs
Repro steps:1. Import the attached package2. Open ReproScene3. Observe the particles flickering Expected outcome:GPUSorting and Mesh... Read more
Memory leak when continuously triggering repaint on a custom Editor wind...
Reproduction steps:1. Open the attached project ("1293317.zip") or import the attached "StressMesh.cs" script to any project2. In th... Read more
[Bug Reporter] [Linux] [2021.1] Bug Reporter fails to open when using Ub...
Reproduction steps:1. Open a new or an existing project2. Go to Help > Report a Bug... Expected result: Bug Reporter opens succes... Read more
IL2CPP fails to build when "init" accessor is used in C# 9
How to reproduce:1. Create a Unity project2. Add "TestScript.cs"3. Change C# compiler to C# 94. Build and Run Expected results: Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS