Search Issue Tracker
DOTS compiler throws an error when trying to find a field in WithDispose...
How to reproduce:1. Open the attached "1294148" project2. Notice the compile errors in the console Expected result: Compile runs smo... Read more
[MacOS] Kernel panic crash occurs when launching a HDRP project template
IMPORTANT:Don't skip any steps if attempting to recreate the problem for the first time. There are probably more steps than actually... Read more
[HDRP] "Static Lighting Sky is not ready" warning on second bake
1) Open new HDRP template2) Bake lighting. Likely will be no warnings3) Clear the lighting4) Bake lighting again A warning will pop ... Read more
Caret is not visible in the majority of search bars and text fields afte...
How to reproduce:1. Open the user's attached project2. Open Window > Asset Management > Localization Tables3. In the Localizat... Read more
[URP] No option to use fast approximate versions of conversion functions...
SRGBToLinear and LinearToSRGB conversion functions add non-insignificant performance hit on low-end mobile devices.To resolve use UR... Read more
A second blank editor window is opened when opening a project
Reproduction steps:1. Open user's attached project Expected result: One editor window is openedActual result: A second blank editor ... Read more
Crash on (GameAssembly) il2cpp_assert and error Debug assertion failed! ...
How to reproduce:1. Open the attached project from "il2cpp_nested_trycatch_bug.zip"2. Open scene "SampleScene"3. Navigate to File &g... Read more
Cloth piece has an initial residual force upon entering the Play Mode
How to reproduce:1. Open the attached project "ClothTest14.zip"2. In the Hierarchy select "testClothG" ("Objects" > "testClothG")... Read more
"Compile and show code" button doesn't compile for selected custom platform
STR:1. Create a new shader2. Select the shader, select "Custom:" in the "Compile and show code" dropdown3. Select an API that is not... Read more
[Shadows] Camera Fade makes VFX shadow casting disappear at unexpected r...
Repro steps:1. Import the attached package and open the CameraFade scene2. Observe the VFX is not casting any shadows3. Open the VFX... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS