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[Other] The AssetBundle of AnimationClip contains redundant data
Reproduction steps:1. Open attached project "New Unity Project.zip"2. In Editor menu, select Builds -> Build Asset Bundles3. Use ... Read more
[2D][Tilemap] NullReferenceException in console when grid component is d...
[2D][Tilemap] NullReferenceException in console when grid component is disabled and palette select tool is used When grid component ... Read more
[IL2CPP] IOException: Invalid parameter error is produced when using Fil...
How to reproduce:1. Open the attached project ("FileStream.rar")2. Open "TestScene"3. Build and Run the project (File -> Build an... Read more
Preprocessor blocks cause script to no longer be recognized as a MonoBeh...
Reproduction steps:1. Open user's attached project2. In Project window, select and open the script in Assets folder3. Observe the In... Read more
[Pixyz] [macOS] Pixyz windows are black, there are no warnings in the c...
Reproduction steps:1. Open the project in "PiXYZTest.zip"2. Go to Menu Item Pixyz -> Import Model3. Click Open License Manager Ex... Read more
Built player takes multiple seconds to shut down
Reproduction steps:1. Open the attached "case_1295072.zip" project2. Build and Run the SampleScene3. Close the build Expected result... Read more
Memory fallback allocations happen at the start of the frame and more du...
How to reproduce:1. Open the user's attached project("GC_Mainline.zip").2. Enter Play mode3. In the Game View click "Craft Games"4. ... Read more
[Android] Using VertexAttributeFormat.UInt8 in a Mesh results in 0 value...
Reproduction steps:1. Download and open the attached project "VertAttr_Vulkan_Issue.zip"2. Build and run for Android Expected result... Read more
[Editor] MissingReferenceException when deleting a selected Particle Sys...
Repro steps:1. Create a new particle system and select it2. Move in the scene view to make it active and press Delete to remove the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS