Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2019.4.15f1
Issue ID
1295055
Regression
No
[Android] Using VertexAttributeFormat.UInt8 in a Mesh results in 0 values when reading mesh data in a shader on Adreno GPUs
Reproduction steps:
1. Download and open the attached project "VertAttr_Vulkan_Issue.zip"
2. Build and run for Android
Expected result: The rendered Mesh is green
Actual result: The rendered Mesh is black
Reproducible with:2019.4.19f1
Reproducible with graphics API: Vulkan
Not reproducible with graphics APIs: OpenGLES2, OpenGLES3
Reproducible on:
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Google Pixel 2XL (reported by the customer)
Google Pixel 3 (reported by the customer)
Google Pixel 4a (reported by the customer)
LG V40 ThinQ (reported by the customer)
Moto G Fast (reported by the customer)
Xiaomi MI 6 (reported by the customer)
Xiaomi MI 5 (reported by the customer)
Not reproducible on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
Samsung Galaxy S7 (International Version; Exynos chipset) (reported by the customer)
Samsung Galaxy S8+ (International Version; Exynos chipset) (reported by the customer)
Huawei Mate9 (reported by the customer)
iPad 9.7" 6th gen (14.3)
iPad Air 2 (11.0.3)
iPhone XR (13.4.1)
iPhone 8 Plus (12.0)
Notes:
Could not test on other Unity streams as the project uses a custom shader which breaks when changing versions (see edit for the error)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (2021.2.X):
vertex attribute format of the custom shader does not match the mesh format.