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Wrong scaling in shadow mask scene view mode
How to reproduce1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests2) Open scene /857-BakedLighting_LightModes_Sha... Read more
[DeviceSimulator] The input is detected when clicking on notch
How to reproduce:1. Open the attached project2. Go to Device Simulator tab3. Select "iPhone X" (or any other device with notch) from... Read more
[XR SDK] [HDRP] Left and Right eyes displays volumetric fog differently
Reproduction steps:1. Open the attached project ("VolumetricFog.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Look trough... Read more
Type.GetField() works differently in IL2CPP from Mono
Reproduction steps:1. Open attached project "Test_Reflection.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Game View text... Read more
Error 'No texture data available to upload' when making a WebGL build
Repro steps:1. Have a LEGO microgame on 2019.4 LTS version (e.g. 2019.4.15f1)2. Start 'Build and publish' tutorial3. Make a build an... Read more
Breakpoints are not hit in runtime complied code when recompiling the co...
How to reproduce:1. Open the attached "1295381.zip" project2. Open the SampleScene Scene3. In the Edit->Preferences->General-&... Read more
Splitter resize cursors flicker on Linux and Windows
When mousing over a splitter on Windows or Linux, sometimes the resize cursor changes to an arrow for a pixel before changing back t... Read more
Unity drawing an unused Namespace's Struct when creating a Struct with t...
Reproduction steps:1. Open attached Project "StructIssue"2. Attach the "BuggedStruct" Script to any GameObject Expected result: The ... Read more
[macOS] "No registered factory method" and NullReferenceException errors...
How to reproduce:1. Open the attached project "case_1295287-Project.zip"2. Open the Package Manager (Window->Package Manager)3. I... Read more
Can't select sRGB color format for Render Texture on HDRP project
Tested on 2021.1.0a6 + HDRP 10.1 Steps to repro: 1) Start a new HDRP project (make a template or just import package)2) Create a new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS