Search Issue Tracker
Allocation leak warnings are thrown when in Play Mode with Netcode packa...
How to reproduce:1. Create a new project2. Import the NetCode package from the Package Manager (or add "com.unity.netcode": "0.5.0-p... Read more
[Packman] Package upgrade icon is not shown for packages that are instal...
Package upgrade icon is not shown for packages that are installed as a dependency of other packages. Icon is not shown even when dep... Read more
[Packman] Pre-release packages are visible in Package Manager regardless...
Pre-release packages are visible in Package Manager regardless of whether Pre-release packages are enabled or not. Refer the attache... Read more
[TMP] Asterisk symbols are added in the beginning and end of text when "...
Steps to reproduce:1. Open the attached project2. Open SampleScene and click on "Text (TMP)" object in the Hierarchy3. Change "Text ... Read more
[Graphics] templates URP throw missing namespace errors on updating inpu...
Steps to reproduce:1) Create a new project with "3D Sample Scene (URP)" template2) Edit > Project settings > Player -> Othe... Read more
[Packaman] Package Manager is fetching packages forever when trying to o...
How to reproduce:1. Create a new project2. Make sure "Package Manage" is not open <- it should be not open when project is create... Read more
Crash on entering Play mode when a script is calling NavMeshSurface.Upda...
How to reproduce:1. Open the attached project named "NavMeshTest.zip"2. Open the Game Scene located in Assets/Src/Scenes/Game3. Ente... Read more
Added Components to the Instance of a Prefab cannot be reordered when dr...
How to reproduce:1. Open the attached "1297737_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Prefab" ... Read more
DSPGraph PlayClip sample crashes in Windows/x64 build
Reproduction steps:1. Open user's attached project "AudioTest2.zip"2. Build for Windows/x64 using the default way3. Run the build Ex... Read more
A hard stack overflow happens when raycasting vs a dense mesh in BV4_Pro...
How to reproduce:1. Open the user's attached "BrokenMeshRepro.zip" project2. Open the "SampleScene" Scene3. Drag the mouse on "Broke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS