Search Issue Tracker
"System.NullReferenceException: Object reference not set to an instance ...
How to reproduce: # Open the attached project "RezpawnPrototype.zip" # Enter Play Mode # Select any Entity in the Hierarchy win... Read more
Build crashes on "lib_burst_generated" when running the build
How to reproduce: 1. Open the project “IN_29808” 2. Press File → Build And Run Expected result: build runs successfully Actual resu... Read more
InvalidOperationException when "Open for editing" is unchecked on a Subs...
Reproduce step: 1. Load “Assets/Scenes 1/Main.unity” Scene 2. In the Hierarchy Window select the “SimulationSubscen” Subscene 3. Unc... Read more
Missing components exceptions appear when using CopyAndReplaceEntities
How to reproduce: 1. Download and open the attached project 2. Enter "Play" mode 3. Press X on the keyboard after a few seconds ... Read more
Burst error is being thrown after installing Entities package
How to reproduce: 1. Create a new 3D (URP) Project 2. Open Package Manager (Window -> Package Manager) 3. Click "+" Icon 4. Clic... Read more
InvalidOperationException is thrown when the method WithNone<> is used w...
How to reproduce: 1. Open the “Entities.zip“ project 2. Enter the “SampleScene“ 3. Enter Play Mode and observe the Console Exp... Read more
Unity Crashes on MemoryProfiler::UnregisterAllocation when instantiating...
How to reproduce: 1. Open the "dots_crash" project 2. Open the "SampleScene" 3. Make sure that the “New Sub Scene” Scene is set a... Read more
IL2CPP ECS lights are not at the right position when Player is opened
Reproduction steps: 1. Open the attached project “LightPositionBug” 2. Select File > Build and run 3. Observe the scene in the Pl... Read more
[Entities] Memory leak when spawning entities
Steps to reproduce: 1. Open the attached “EntityGraphicsBug” project 2. Open the “SampleScene” scene 3. Enter Play Mode 4. Press... Read more
Crash on "in __pthread_kill" when building to Dedicated Server with ECS ...
Reproduction steps: 1. Open the “ASDQWE” Project 2. Select File > Build Settings 3. In the Build Settings Window select the “Dedi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled