Search Issue Tracker
Mouse device button paths are missing in the New Input System
How to reproduce: 1. Open the SampleScene in the attached "New Unity Project.zip" Project 2. Enter Play Mode 3. Press Left Mouse But... Read more
[Input System]Hold Interaction makes an Input Action unresponsive when 2...
How to reproduce: 1. Open the attached "1239551 repro" project 2. Open the "TestScene" from the Assets folder 3. Enter Play Mode 4. ... Read more
Compile errors with TvOs
-error: when using trying to use the Input System while TvOS is the active platform you get compile errors regarding the XR namespac... Read more
Mouse inputs in the Game view don't work when importing project files in...
How to reproduce: 1. Create a new Unity project (and open it) 2. Replace files in the Project folder with the attached “Assets“, “... Read more
Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce: 1. Create a new project using the default 3D template 2. Import the "Input System" package 3. Open the package's "... Read more
”XboxOneGamepad” is misspelled in files from the Input System package
How to reproduce: 1. Open the attached project “Inputsystem.zip” 2. Open “Gamepad.md” in a text editor 3. Look for ”XboxOneGamepa... Read more
InputActionAsset.FindAction throws exception if map is empty. (EditMode)
*Steps to reproduce:* {{var asset = ScriptableObject.Create<InputActionAsset>();}} {{asset.AddActionMap("Map");}} {{asset.FindA... Read more
[Input System] Oculus Touch Controllers on Oculus Quest not handled
See https://github.com/Unity-Technologies/InputSystem/issues/730 Read more
Crash on executing code with an Input System call, which doesn't crash w...
Reproduction steps: 1. Open the attached project ("1242406.zip") or import the attached "CrashScene.unitypackage" to any project and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true