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Setting Camera.targetTexture = null increases camerastack stackcount
Reproduction steps:1. Open attached project "CameraStack.zip" and scene "SampleScene"2. Enter Play Mode3. In Frame Debugger window, ... Read more
[Tiny] Non descriptive error - "Failed to build Entity Scene" when attem...
How to reproduce:1. Open the user's attached project ("tinyroguebuildbug.zip")2. Build and run "Assets/Builds/WinDotNet" configurati... Read more
[XR] Build freezes on Splash screen when running it with -hideWindow CLI...
Reproduction steps:1. Open the user's attached "NoMirrorWindowTest.zip" project2. Build the project3. Run the Build using -hideWindo... Read more
[UWP] Development Console present When not in Development Build on HMD
How to reproduce:1. Open the attached "Test UWP Console.zip" project2. Plug-in Acer HMD device3. Switch and Build to UWP (without De... Read more
'My Registries' menu not showing up after configuring a scoped registry
'My Registries' menu not showing up after configuring a scoped registry Repro Steps:- From Project Settings > Package Manager, ad... Read more
[2D][Tilemap Extras] RuleOverrideTiles get removed from scene when upgra...
How to reproduce:1. Open the user's attached project("TilemapBugRepro.zip")2. Update the "Tilemap Extras" package to Version 1.6.2-p... Read more
StackLit ShaderGraph break when selecting
Repro steps: - Create a new StackLit shader graph- Open the graph settings and in Surface Option foldout look for "Specular Occlusio... Read more
Test Framework package is not removed from the project but is removed fr...
Reproduction steps:1. Create an empty project2. Select Window/Package Manager and select packages "In Project"3. Select Test Framewo... Read more
[WebGL] Button's OnClick() doesn't trigger Animator.Play()
How to reproduce it:1. Open the user's attached project 'WebGLAnimation.zip'2. Load the 'repro' scene3. Build on WebGL Standalone (F... Read more
Metadata file 'nunit.framework.dll' could not be found error appears whe...
Reproduction steps:1. Create an empty project2. Open Package Manager and select Test Framework3. Update it to the 1.1.20 version4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS