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Memory leak in Play mode when using VFX Graph & 256 SpriteRenderers
Steps to reproduce:1. Open the attached “IN-120786” project2. Enter Play mode3. Open the Profiler & click on the Memory section4... Read more
Creating a PhysicsShape using CapsuleGeometry with small/zero length cre...
Although by design, when a CapsuleGeometry with a zero or near-zero length is used to create a PhysicsShape, a Circle shape type is ... Read more
“Open” button in Inspector does not function for certain Assets
Note: See pinned comment Reproduction steps:1. Create a new project2. Create Render Texture Asset (Create > Rendering > Render... Read more
[WinEditor] Closing loading SplashScreen for one Unity instance closes f...
Note: This affects all progress bars in Unity, not only the launch screen. How to reproduce:1. Open any project2. Open any other pro... Read more
Regression in Web Audio Support "JS_Sound_GetAudioContextSampleRate is n...
Steps to reproduce: Open project TestSuite-MobileAudio Switch to Platform Web Click on Build & Run \\Actual results: The test su... Read more
Channel remapping dropdown in the Terrain Layer does not open when click...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Terrain Layer Asset (Assets > Create ... Read more
The Editor freezes indefinitely when a large number of elements are ente...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Heatmap with Default Values (Assets >... Read more
Heatmap asset’s documentation button in the Inspector window leads to “S...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Heatmap with Default Values (Assets >... Read more
“No Theme Style Sheet set to PanelSettings” warnings appear when changin...
Reproduction steps:1. Open the attached “IN-120158.zip” project2. Open “SampleScene”3. From the Project Window, select “icons8_phone... Read more
Crash on MonoBehaviour::CallMethodIfAvailable when performing various ac...
A crash has been observed in the Editor affecting various workflows. These crashes have been reported to happen when:- Entering Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS