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Stack overflow error is thrown when building project with F# assemblies
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a Standalone build (File->Build Settings->B... Read more
The cursor doesn't lock or become invisible with CursorLockMode.Locked m...
How to reproduce:1. Open the user's attached "Test4" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Exit the Play Mo... Read more
Materials applied to GameObjects at runtime from Resources/Addressables ...
How to reproduce:1. Open the user's attached "U - Bugreport project.zip" project2. Go to File -> Build And Run3. Observe the Game... Read more
[Vulkan] Linux Editor throws a SPIR-V validation error when returning Op...
How to reproduce:1. Open the user attached project (spirv-arraylength-test.zip) with the "-force-vulkan-layers" argument2. Enter Pla... Read more
Errors are thrown in the Console when installing the UI Toolkit package
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window->Package Manager)3. Add UI Toolkit package from... Read more
[UI] Anchor Preset window remains active even after setting Preset
On setting Anchor Preset in 'Rect Transform' Anchor Preset window remains active even after setting Preset. Anchor Preset window nee... Read more
[HDRP] VRAM leak when reloading a Scene that contains a Fog
How to reproduce:1. Open the user's attached project2. Open the "Bug with fog and VRAM leak on scene reload"3. Open a program that m... Read more
[WebGL] "Failed to asychronously prepare wasm: out of memory" error is t...
How to reproduce:1. Open the attached project's "case_1302613-Project.zip" Scene labeled "Main"2. Build Addressable Groups (in the A... Read more
Error appears when StopAssetEditing is called inside a DidReloadScripts ...
RefreshInternvalV2 error appears when AssetDatabase.StopAssetEditing is called inside a DidReloadScripts method and Standalone Profi... Read more
Burst throws an error when Debug.Log and GetComponent are called inside ...
Reproduction steps:1. Open the user's attached project2. Open BurstBug Script and uncomment 12 line3. Save the script and observe th... Read more
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