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RenderGraph execution error at pass Partial Depth Prepass when Unity has...
Repro steps: 1. Import the attached package and open the repro scene.2. Enter play mode3. Remove focus from Unity for a few min. (so... Read more
[HDRP] [Graphics Compositor] Editor crashes on doing undo operation afte...
Editor crashes on doing undo operation after adding Image sublayer in render schedule. Steps to repro:1. Create a new HDRP template ... Read more
vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...
How to reproduce:1. Open the attached "fps" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results: The text ... Read more
[Profiler] NullReferenceException appears in the Console when focusing o...
Reproduction steps:1. Open the user's attached project and test scene2. Select Window/Analysis/Profiler and enable Deep Profiling3. ... Read more
[Undo] [IMGUI] 'Select Icon' and 'Texture2D' windows remain open after p...
While changing the icon, when 'Select Icon' and 'Texture2D' windows opened then after performing undo operation, these windows remai... Read more
UI Controls are not visible when UI Document is added to scene programma...
How to reproduce:1. Open the user's attached to project "PaintEngine.zip"2. Go to Assets > Resources > Layouts and select "Dis... Read more
[XR SDK] Console window is spammed with errors when Orthographic Camera'...
Reproduction steps:1. Open the attached "case_1305592.zip" project2. Load the "SampleScene"3. Select "Main Camera" in the Hierarchy ... Read more
GUIToScreenPoint() returns physical screen coordinates when in GUIGroup
Reproduction steps:1. Open user's project "GUIToScreenPointBug.zip"2. Open "SampleScene" Scene3. Enter Play Mode and click around in... Read more
Ambient Occlusion doesn't work when Specular Occlusion is disabled
Ambient occlusion doesn't work on HDRP Materials (Lit) or ShaderGraph materials when the Specular Occlusion is set to Off. Repro ste... Read more
[DXR] Integer values set using RayTracingShader.SetInt are displayed as ...
Integer values set using RayTracingShader.SetInt are displayed as Floats in Frame Debugger. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor