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Per-frame GC Allocation when using HDRP Lens Flare Post Process Effect
How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more
Crash with multiple stack traces when opening a specific project for the...
How to reproduce:1. Open the attached “IN-114956” project2. Observe the crash Reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.2.7... Read more
Keyboard.current.altKey.isPressed stays True when Alt+Tab is used
How to reproduce:1. Extract and open the attached “IN-118484.zip“ project2. Go to File → Build and Run3. Focus the window that opens... Read more
Internal build system error when building a Linux Server for ARM
How to reproduce:1. Extract and open the attached “IN-118136.zip“ project2. Go to File → Build Profiles → Linux Server3. Build the p... Read more
Warning is outdated when the Cinemachine Composer Component is present w...
Steps to reproduce: Open any Project with Cinemachine 3+ Installed Add a "Cinemachine Rotation Composer" Component to any Game Objec... Read more
StackOverflowException occurs and tests fail to load when the Test Runne...
How to reproduce:1. Create and open a new project2. Add the attached “System.Windows.Forms.dll” and “System.Deployment.dll” files to... Read more
Animated cross fade on LODGroups doesn't work with GPU Resident Drawer
Steps to reproduce: 0. Ensure GRD is enabled 1. Create a scene with LOD Group and two LOD levels 2. Enable cross fading and check th... Read more
"Curve" window workspace doesn't update the scale to match the selected ...
How to reproduce:1. Open the attached "AnimationCurve" project2. Open the "New VFX" VFX Graph3. In the Blackboard, navigate to the "... Read more
[Vulkan][OpenXR] ScriptableRendererFeature breaks when Optimize Buffer D...
Steps to reproduce:1. Open the attached user's project "Repro Project.zip"2. Navigate to the Project Settings > OpenXR settings u... Read more
Masks in imported PSB files are misaligned when compared to older versions
How to reproduce: Open the “MaskTest.zip” project Open the “mask-test.psb“ file in Sprite Editor Observe the Sprite Editor window Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed