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Abrupt offset in the Root Motion when using AnimationPlayableUtilities.P...
Reproduction steps:1. Open user's project "animation-root-glitch.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Notice how the ... Read more
GameObject with Tree Soft Occlusion Leaves or Tree Soft Occlusion Shader...
How to reproduce:1. Open the user's attached "BakedTreeShaderBug" project2. Open the Scene "BugScene"3. Bake the lights (Window->... Read more
Wireframe is not the same size as the GameObject which is using Shader w...
How to reproduce:1. Open the user's attached "WireframeVertexShaderBug" project2. Open the Scene "SampleScene"3. Change the Shading ... Read more
IL2CPP fails to build with conversion error "error C2440"
How to reproduce:1. Open the user's attached project2. Make sure Scripting Backend is set to IL2CPP3. Build And Run Expected results... Read more
IProgress<>.Report() raises infinite callback when a struct with a NaN c...
How to reproduce:1. Open the user's attached project2. In the top bar menu select Tests > Test Editor3. Click on the 'Test BAD' b... Read more
SpriteAtlas Exception in uGUI's binding code
Reproduction steps:1. Open attached project "AtlasCanBindToRepro.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, pres... Read more
Asmdef Script not compiled with UNITY_PURCHASING define when launching E...
How to reproduce:1. Open the attached project "case_1310277-Project.zip"2. Run the test Scripts (Test->RunTest)3. Inspect the Con... Read more
Performance drop in empty Scene when project is built with HDRP
How to reproduce:1. Open a new HDRP project2. Create and open a new Scene3. Disable VSync in the Quality Settings4. Go to File ->... Read more
[HUB] Android tools are not expanded by default in the "Add Modules" window
How to reproduce:1. Open HUB2. Install any version3. Expand the menu and select "Add Modules" Expected Behavior: The essential Andro... Read more
CullPerObjectLights have ms increase every frame when Light Probe proper...
How to reproduce:1. Open the attached "CullPerObjectLights.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor