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[UI Toolkit] Children are displayed and don't disappear when setting par...
How to reproduce:1. Open the attached project2. Open the UI Builder (Window->UI Toolkit->UI Builder)3. In the UI Builder Windo... Read more
[ProBuilder] Script Stripping does not remove all components from Shapes
How to reproduce:1. Create a new Project2. Import ProBuilder3. Create a new Shape and select it in Hierarchy4. Click Tools -> Pro... Read more
Audio playing/stopping delay when the stream parameter in the AudioClip....
How to reproduce:1. Open the attached '1312535.zip' project2. Open 'SampleScene'3. Enter the Play mode4. Press the 'Stream start' bu... Read more
il2cpp does not compile null coalescing operator properly for bool
Reproduction steps:1. Open attached project "NullFail.zip" and scene "TestScene"2. Build and Run3. In Build, press on the "Test it!"... Read more
[OpenXR][SteamVR][URP] Performance regression when using URP 11+
Reproduction steps:- Open the reproduction project 1312513Repro.zip (attached in a comment below)- Open the "TestScene" scene- Enter... Read more
[iOS][Metal][Airplay] Airplay display starts stuttering when an App is d...
Reproduction steps:1. Open the attached project "Flickering_unity_project 2020.2.3" and load "SampleScene"2. Connect the iOS device ... Read more
USS file parsing stops when it encounters an unknown CSS parameter
Reproduction steps:1. Open attached project "1312500.zip"2. Open "TestStyleSheet.uss" from the Assets folder in any code editor (e.g... Read more
[macOS][M1] Segmentation fault error is thrown when running the usymtool...
How to reproduce:1. Open the Terminal Window2. Launch the "usymtool" tool (located at "/PATH/TO/UNITY/INSTALL/Unity.app/Contents/Too... Read more
Crash on dispatch_release when building for WebGL
Reproduction steps:1. Open the user's attached project2. Build for WebGL Expected result: Editor doesn't crash after the build is fi... Read more
Shader compiler logs missing information about shader and pass being com...
Shader compiler logs output a lot of information - which keywords are used, which platform the snippet is being compiled for and so ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field