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Missing reference error when moving a ShaderGraph with Sub Graphs to a p...
How to reproduce:1. Open the attached project (case_1316351-SubGraphReference)2. Add the attached file SHADER_GRAPH.shadergraph to t... Read more
[Device Simulator] Canvas boundaries are not updated from the selected D...
Reproduction steps:1. Create a new project2. In the Hierarchy window create a UI Canvas GameObject3. Open the Device Simulator Windo... Read more
GUID conflict errors are thrown when the Analytics Library and Analytics...
Reproduction steps:1. Create a new project2. Click Window -> Package Manager in the Menu Bar3. Install the "Analytics Library" an... Read more
[XR SDK] [WMR] Editor crashes when entering Play mode second time and he...
Reproduction steps:1. Make sure Headset is not in sleep mode2. Create a new Unity project3. Enable XR SDK and Windows Mixed Reality ... Read more
Colors of objects tinted when updating between Unity versions
How to reproduce:1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference)2. Open SampleScene3. Observe the... Read more
[OpenGLES3][Android] URP scenes are Rendered After a period of time of b...
Steps to reproduce:1. Open the user's attached project "URPAndroidGLESBug.zip"2. Build it to Android3. Launch the app Expected resul... Read more
[URP] Hitting play button after building corrupts all URP Shader Graphs
Reproduction steps:1. Download and open the attached "Fixzy_MaybeNotWorking" project2. Build the project3. In the Editor window, ent... Read more
"You seem to be offline" error prevents downloads through Package Manager
Reproduction steps:1. Open a new or an existing project2. Open the Package Manager or the Asset Store3. Try to download a Package or... Read more
Cannot expand a private list of variables when using the Debug Inspector...
How to reproduce:1. Open the attached project2. Open SampleScene3. Select GameObject in the Scene Hierarchy4. Switch inspector to De... Read more
WebGL Template variables are inlined
How to reproduce:1. Open the attached project "Project-Q.zip"2. Open Project Settings > Player > WebGL > Resolution and Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS