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[WebGL] [Mobile] [iOS] when Analytics is enabled, "null is not an object...
Reproduction steps:1. Create a new project2. Enable Analytics in Services window3. Build for WebGL and host it on a server (python3 ... Read more
Incorrect buffer values when computing shaders on AMD
Reproduction steps:1. Download and open the "computeBuffers.zip" project2. Build the project3. Open the built project with "RenderDo... Read more
References to objects are lost after deleting the Library folder
How to reproduce:1. Open the attached project (case_1319307-Demo_2)2. Select the "TestObject" asset3. Observe an object attached in ... Read more
[Big Sur] Profiler cannot be connected to build when using Autoconnect P...
Steps to reproduce:1. Create a new project2. Open Profiler window3. Open Build Settings4. Check "Development Build" and "Autoconnect... Read more
Package Manager incorrectly shows that there are no packages in a new pr...
How to reproduce:1. Create a new Unity project2. Go Window -> Package Manager3. Observe the Package Manager Expected results: Pac... Read more
[Linux] Profiler Module Editor window gets closed when deleting a custom...
Reproduction steps:1. Open a new or an existing project2. Got to Window -> Analysis -> Profiler3. Press the Profiler Modules d... Read more
[UI Toolkit] Tooltips of "Panel Settings" Asset always appear at the cen...
On mouse hovering on "Panel Settings", tooltips always appear on the center of the Inspector window, Refer to the attached video Ste... Read more
Playing from last frame of an AudioClip in Timeline throws "An invalid s...
Steps to reproduce:1. Open the attached "InvalidSeekPosition.zip" Unity project2. Open SampleScene3. Open Window->Timeline4. Sele... Read more
"Could not resolve <...>, because it is not a child Transform in the Ani...
Reproduction steps:1. Open attached user project and scene "SampleScene"2. Enter Play Mode3. Wait until the animations are finished ... Read more
GPU lightmapper penumbra shadow sorting is incorrect
GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix. Baked outp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS