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[WebGL] Alpha values are black when a texture is created from the downlo...
If one creates a Texture that is downloaded from a file, it is properly created with alpha on other platforms, but that does not wor... Read more
[VFX Graph] Invalid operation type, Invalid value type, Invalid VFXVal...
How to reproduce:1. Import the attached VFX.vfx to the project2. Select VFX.vfx asset in Project Browser Expected result: No errors ... Read more
Compute shader compile times are not printed to the Editor.log
Reproduction steps: 1. Create a new Unity project from the HDRP template2. Add SampleScene.scene scene in the Build Settings window3... Read more
[iOS] Unable to combine the last input character in Text Input Field whe...
Reproduction steps:1. Download and open the attached "TestInputField.zip" project2. Build and deploy the project to iOS3. Type in "랄... Read more
[2D] [Sprite Atlas] Missing sprite when using prefab from an Asset Bundl...
[2D] [Sprite Atlas] Missing sprite when using prefab from an Asset Bundle which includes Sprite Atlas & Sprite Myeongseon Kim: H... Read more
Memory Leak when using Compute Shaders continuously
Reproduction steps:1. Open user attached Project2. Open the Scene in Assets\Scenes3. Press Play4. Click on the Shape and continuousl... Read more
Game threads are paused when holding down the mouse cursor on minimize/m...
Reproduction steps:1. Open the user's attached project2. Build and run the RUNME scene3. Observe the Golden value4. Hold down the mo... Read more
EditorApplication.contextualPropertyMenu is not called when right-clicki...
How to reproduce:1. Open the attached project "ContextMenu.zip"2. Open SampleScene3. Click on GameObject in the Scene Hierarchy4. In... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce:1. Create a new project2. Create a Particle System in the Hierarchy3. Select the newly created Particle System4. In... Read more
Mesh: last vertex index (e.g. 0xFFFF for 16-bit indices) makes the trian...
How to reproduce:1. Open the user's attached "TerrainGen" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Inspect a "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field