Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1321713
Regression
No
[VFX Graph] Invalid operation type, Invalid value type, Invalid VFXValueType errors are thrown to the Console
How to reproduce:
1. Import the attached VFX.vfx to the project
2. Select VFX.vfx asset in Project Browser
Expected result: No errors are thrown in the Console
Actual result: Invalid operation type: 330, Invalid value type: 0, Invalid VFXValueType: 0 errors are thrown in the Console
Reproduced with: 2021.2.0a10(12.0.0)
Notes:
- Video of reproduction is attached in Edit
- Full error messages:
Invalid operation type: 330
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Invalid value type: 0
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Invalid VFXValueType: 0
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
- In particular cases, same errors with different indices are thrown when opening graph, connecting disconnecting nodes, contexts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 12.0.0):
Fixed in VFX Graph12.1.2