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[URP] Using the URP template results with clearable "NotSupportedExcepti...
How to reproduce:1. Create a new project with a URP template2. Open the Console window Expected result: No errors are seen in the Co... Read more
[XR] XR Device Simulator's rotation does not work when Mock HMD is enabled
Reproduction steps:1. Open the attached "case_1325407.zip" project2. Load SampleScene and enter Play mode3. Hold Ctrl on the keyboar... Read more
[HDRP] Box Transmittance Absorption Distance is not completely affecting...
Reproduction steps:1. Open the attached project ("1325401R.zip")2. Open the "Bottle bug" scene3. Open the Game window4. Observe the ... Read more
[Profiler] Android File Transfer app interferes with adb which causes Pr...
Before testing make sure you have Android File Transfer app How to reproduce:1. Create a new project2. Open Profiler window3. Open b... Read more
[XR Interaction Toolkit] XRDirectInteractor does not always grab an obje...
Reproduction steps:1. Open the attached "case_1325375.zip" project2. Load SampleScene3. Enter Play mode4. Grab and release a cube mu... Read more
Two different source hashes produce a collision when adding them to a Bl...
How to reproduce:1. Open the attached project2. Click Play3. Observe the Console Expected result: There is no hash collisionActual r... Read more
Viewport Rect affects UI Canvas GameObject's positions when Canvas Rende...
How to reproduce:1. Open the attached "1325324_Repro" project2. Open the Scene "SampleScene"3. Observer the Game view (Window->Ge... Read more
[PolyBrush] Collider Mesh of a Prefab gets reset after undoing Sculpting...
How to reproduce:1. Open the attached '1325318.zip' project2. Open 'SampleScene'3. In the Hierarchy select the Plane4. Open Tools &g... Read more
Editor crashes or freezes with 'Copying file failed' error when importin...
How to reproduce:1. Create a new project2. Install WinRAR if needed3. Open any archive (or the attached 'material.rar') in WinRAR4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS