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Uncommenting "config.matchWebGLToCanvasSize = false;" in index.html make...
How to reproduce:1. Open the attached project (1325989.zip)2. Open the Main scene and build for WebGL3. When the build is finished o... Read more
Build fails when there is a comma in the Project's path
How to reproduce:1. Create a new Project with a comma in its name (for example: "aaaa, bbbb")2. Build the Project Expected result: P... Read more
Paddings and margins appear in Play Mode using UI Document component whe...
How to reproduce:1. Open attached project "New Unity Project.zip"2. Open "SampleScene" scene3. Enter Play Mode Expected result: Ther... Read more
[Shadergraph] Custom function node thinks graph precision is half when c...
Bug regressed in https://github.com/Unity-Technologies/Graphics/pull/3360 according to Chris TchouRepro steps:1. Use a project with ... Read more
Package resolution error when using a Git dependency referencing an anno...
How to reproduce:1. Open attached project "Archive.zip"2. Open Package Manager window3. Add a Git dependency to the package using th... Read more
"To use dlopen, you need Emscripten's linking support" error in WebGL Build
How to reproduce:1. Open the user's attached project "Canvas.zip"2. Build and Run Expected result: There are no errors in WebGL Buil... Read more
Incorrect formatting in plugin metafile after modifying plugin platform ...
Reproduction steps:1. Open the user's attached project "assembly-meta-bug.zip"2. In the Project window under "Assets/Plugins" select... Read more
Taking snapshot of a SceneTemplate in a readonly package throws an excep...
1- Create a new project using the HDRP template2- In project browser go to Packages/High Definition RP/Editor/SceneTemplates/Indoors... Read more
[URP] Render Pass order is different between Unity 2019 and Unity 2020+
Reproduction steps:1. Open the attached project "OutlineRepro.zip"2. Open Scene "SampleScene" Expected result: The cube in the scene... Read more
[Shader Graph][Search] Unhandled exception in console
Steps to repro:1. open a project (like new URP template)2. in project tab, right click > create > Shader > Blank Shader Gra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS