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Setting Playable time exactly at a Animation Event triggers it even if t...
How to reproduce:1. Open the attached project2. Open Scene3. Click Play4. Click on the Screen and wait for the animation to finish5.... Read more
[XR SDK] Secondary camera renders only skybox when project is ran in Player
Reproduction steps:1. Open the attached project ("CameraLayerBug.zip")2. Build and run the project Expected result: Top left camera ... Read more
Mouse Input is not detected correctly when pressing in the Game view aft...
How to reproduce:1. Open the "TestInput.zip" project2. Open the "SampleScene" Scene3. Make sure the Console window is visible4. Ente... Read more
"OnTriggerExit" not being called when changing GameObject's position and...
How to reproduce:1. Open the user attached project (test_unity.zip)2. Enter PlayMode3. Press the "Reparent Cube1" button twice4. Obs... Read more
[iOS] [UI Toolkit] Button remains in hover state after a touch
Reproduction steps:1. Open customer's project attached in "BugUIToolkit (iOS hover).zip" (379.7 KB)2. Open EntryPoint Scene3. Build ... Read more
All except last of the inputs that are being held are lost when another ...
Reproduction steps:1. Open attached project "New Unity Project.zip"2. Open "Scene1" scene3. Enter Play Mode4. Press and hold the spa... Read more
Editor freezes when FixedTimestep value in the Preferences is set to 0/0
How to reproduce:1. Open attached project "Movement.zip"2. Open Project Settings3. Open Time section4. Change the value of FixedTime... Read more
[TMP][Vulkan]Memory consumption is around 1GB(expected around 250 MB) wh...
1. Open the user's attached project "TextMesh Pro - Unity Trunk (Production).zip"2. Navigate to Project-> Assets and click on the... Read more
[iOS] realTimeSinceStartup and unscaledTime no longer match after lockin...
Steps to reproduce:1. Open the attached project ("1326412.zip")2. Build and open in Xcode3. Deploy to a device4. Disconnect from Xco... Read more
Nested Objects Draw Gizmos twice when using DrawGizmo
How to reproduce:1. Open attached project "GizmoDrawBug.zip"2. Open "SampleScene" scene ("Scenes" folder)3. Select "Level" GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS