Search Issue Tracker
AudioGroup 'Mute' does not mute audio from a 'Receive' DSP effect
How to reproduce:1. Open the attached project2. Open Scene3. Click Play Expected result: You can hear one whoosh sound repeatingActu... Read more
.NET HttpClient class is 2-3 times slower than TcpClient when uploading ...
Reproduction steps:1. Open the lined "UploadSpeedTestProject"2. Open Task Manager, sort by Network usage3. Edit Line 19 of UploadTes... Read more
[Linux] Popup Windows are not able to shrink.
From this slack convo: https://unity.slack.com/archives/CD5NVCURK/p1617204145033900 We've seen some bad behavior with popup windows ... Read more
[ShaderGraph] Surface Type Transparent results in Shader Graph recompil...
How to reproduce:1. Create a new HDRP project2. Create Lit Shader Graph and open it3. Set Surface Type to Transparent in Graph Inspe... Read more
[Mobile] [Texture] Sprite corrupted or invisible in Atlas using certain ...
Reproduction steps:1. Open project in "AtlasIssue.zip"2. Set the platform to iOS (File -> Build Settings)3. In the Project window... Read more
[Adreno 3xx] Nothing is rendered when Post-Processing is enabled
How to reproduce:1. Open the attached project or download from https://github.com/ernestasKupciunas/Winter/tree/Winter_Demo2. Make s... Read more
[Regression] No error in console when failed to build because of Editor ...
Steps:1. Open attached project (20210406_ed.zip)2. Open BuildSettings and click Build. Select any folder to build Actual result: Bui... Read more
[Adreno][Gamma][Post-processing] Bloom is too intense with Gamma color s...
How to reproduce:1. Open the attached project or download from https://github.com/ernestasKupciunas/Winter/tree/Winter_Demo2. Make s... Read more
[2D][SpriteEditor] While sprite editor tab is not in focus, sprite rects...
[2D][SpriteEditor] While sprite editor tab is not in focus, sprite rects will not be updated and causes visual errors Repro steps:1.... Read more
Package Manager does an Assembly walk and does not catch ReflectionTypeL...
Reproduction steps:1. Open user attached Project2. Open the Package Manager Expected result: The Package Manager opensActual result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS