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Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce:1. Create a new project using the default 3D template2. Open the Profiler (Window->Analysis->Profiler)3. Ente... Read more
[InputSystem] Supported Devices List is missing for Input System Package
In the Project Settings, After creating settings asset for Input System Package, On accessing Supported Device-List it appears missi... Read more
The textures in the Editor appear blurry when disabling and re-enabling ...
How to reproduce:1. Open the user's attached "HDRPTexStreamingTest.zip" project2. Open the "SampleScene" Scene3. Go to File -> Bu... Read more
[Profiler] When selecting modules the profiler charts get deselected at ...
When selecting modules the profiler charts get deselected at the clicked position Steps to Repro:1. Create a new Project2. Window &g... Read more
Crash when attaching script debugging process to device
How to reproduce:1. Open the attached project2. Build & Run project on the device3. Go to top menu -> Assets -> Open C# Pr... Read more
WebGL build crashes when requesting ~255 character URL with UnityWebRequ...
How to reproduce:1. Extract attached project from "caseWebGL1327368.zip"2. Open the Command Prompt and navigate to the project's fol... Read more
[URP] Property values are missing for Setting button in New Screen Space...
Property values are missing for the Setting button in New Screen Space Shadows in Custom Renderer Data Steps to Repro 1. Create a ne... Read more
Texture displayed incorrectly when Texture Shape is set to Cube
How to reproduce:1. Open the attached project "cubemap.zip"2. Select "lowsettings_cubemap" (Assets > Materials_Textures > Text... Read more
[OOPP] Standalone Profiler stops profiling when switching to profile Editor
How to reproduce:1. Create a new project2. Open "Profiler (Standalone Process)" (Window > Analysis > Profiler (Standalone Proc... Read more
Crash when calling "Rigidbody2D.ClosestPoint" on an inactive Rigidbody2D.
Reproduction steps:1. Open attached project "Physics2D_Closest_Crash_Project.zip" and scene "SampleScene"2. Enter Play Mode3. Crash!... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS