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IL2CPP Linux build fails when building on CentOS 7
How to reproduce:1. Create a new project2. Open the "Build Settings" window by pressing Ctrl+Shift+B3. Go into the player settings b... Read more
Hybrid Instanced Shader becomes uncompatible with Hybrid Renderer V2 aft...
How to reproduce:1. Open the attached project2. Open BugScene3. Click play Expected result: The object is visible in the Game ViewAc... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce:1. Open the user's attached project2. Build the project by using the Build button in the Build Settings Expected re... Read more
JSON deserialization produces different results when comparing to other ...
Reproduction steps:1. Open attached project "JsonUtilityCorruption.zip"2. In Test Runner window, run tests for "ReproduceCorruptionT... Read more
Mathf.LerpAngle results doesn't respect rotation direction
Reproduction steps:1. Open the attached project ("LerpAngleTestCases.zip")2. Open the Test Runner window (Window -> General ->... Read more
Video clip fails to transcode
How to reproduce:1. Open the attached "SBS_Framework.zip" project2. In Project Window find "Pouring_Video_Cappuccino.mp4" -> Sele... Read more
[Shader Graph] In the Inspector inputs for Vector 4 are shown when Vecto...
How to reproduce:1. Open the attached "1327461_Repro" project2. In the Project window select "New Material"3. Observe the Inspector ... Read more
Editor crashes after closing error dialog
How to reproduce:1. Open the user's attached "case_1167593-Exploratory.zip" project2. Open the "SampleScene" Scene3. Drag the "aaaaa... Read more
editor crashes on trying to open project on a very long path
-e: when you try to open a project on a very long path the editor crashes--tested and repro with 2019.4, 2020.3 and 2021.2--doesn't ... Read more
Android built fails when project uses facebook SDK
How to reproduce:1. Open users attached project2. Switch to the Android platform in the Build Settings window3. Build the project Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS