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Third Party Issue
Votes
0
Found in
2020.3
2020.3.0f1
Issue ID
1327425
Regression
No
Android built fails when project uses facebook SDK
How to reproduce:
1. Open users attached project
2. Switch to the Android platform in the Build Settings window
3. Build the project
Expected results: project built successfully
Actual results: project build fails (in some cases times out after ~10 minutes)
Reproducible with: 2020.3
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Resolution Note:
Facebook SDK that uses AndroidX libraries (the latest facebook SDKs) is being used in the users project.
Because of that user needs to add in the following line in gradleTemplate.properties: android.useAndroidX = true
After doing that other issues appears due to conflicting classes used in the Facebook SDK's Google Play Resolver.
If following lines:
implementation 'com.android.support:appcompat-v7:25.3.1' // Facebook.Unity.Editor.AndroidSupportLibraryResolver.addSupportLibraryDependency
implementation 'com.android.support:cardview-v7:25.3.1' // Facebook.Unity.Editor.AndroidSupportLibraryResolver.addSupportLibraryDependency
implementation 'com.android.support:customtabs:25.3.1' // Facebook.Unity.Editor.AndroidSupportLibraryResolver.addSupportLibraryDependency
implementation 'com.android.support:support-v4:25.3.1' // Facebook.Unity.Editor.AndroidSupportLibraryResolver.addSupportLibraryDependency
Will be taken out from mainTemplate.gradle in the Unity project, then the apk will build successfully.