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UI Toolkit Panel Settings has properties without any labels
How to reproduce:1. Open the attached project2. Select Panel Settings in Project view3. Observe the Inspector Expected result: Clear... Read more
UI Toolkit components have blurry/dull text rendering
Reproduction steps:1. Open user's project "UIToolkit2.zip" and open "SampleScene"2. Open additional Inspector window by right-clicki... Read more
[IL2CPP] Vector-Graphics BuildSprite fails when using IL2CPP backend
Reproduction steps:1. Open user attached Project2. Build the SampleScene with IL2CPP3. Open the Build Expected result: A Vector spri... Read more
[WebGL] "Unable to open archive file" error is thrown in Build when "Com...
How to reproduce:1. Open the attached project's Scene labeled "BasicReference"2. Enter the Play Mode3. In the Game View, Press the "... Read more
[Graphics] LOD assets at certain angles get incorrectly culled when usin...
Reproduction steps:1. Open the project in "OcclusionTest.zip"2. Open TerrainExample scene3. Have Game window visible and move the ca... Read more
"My Registries" option not available or no packages are listed under it ...
How to reproduce:1. Open the attached project (1327775.zip)2. Open the Package Manager by going to the menu bar: Window > Package... Read more
EditorUtility.CopySerialized with Sprite generates excessive data
Reproduction steps:1. Open attached project "CopySerializedIssue.zip"2. Select Assets -> Create -> Diced Sprite Atlas3. In Pro... Read more
[MacOS] Resizing Build window causes red background colour to appear
Steps to reproduce:1. Download and open the project "Red Borders.zip"2. Open Build Settings (File > Build Settings)3. Make sure "... Read more
[UWP] TextMeshPro duplicates characters on HoloLens2 when using Chinese ...
Using using the OnScreenKeyboard in HoloLens2 to enter text into a TextMeshPro field while using the Chinese language, characters ge... Read more
[SafeArea] When device is held in Portrait, app is running in Portrait U...
How to reproduce:1. Open the attached project2. Make sure Resolution and Presentation settings have2.1 Fullscreen disabled2.2 Render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS