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float4x3/4x2 matrices are lost in the Shader uniforms
How to reproduce:1. Open the attached "1328776_Repro" project2. In the Project window select the "TestShader" Asset3. In the Inspect... Read more
[Shadergraph] Using a Gradient property in a subgraph and using that sub...
Doesn't reproduce in 11.0.0 (Version: 2021.1.0b4.1811)Reproduces in SRP Master (67cb89ac9e) Repro steps:1. Create a shadergraph and ... Read more
[Shadergraph] Reordering and then renaming enum entries breaks existing ...
Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create an Enum keyword on a shadergraph2. Drag the keyword onto the gr... Read more
Ads package doesn't build with il2cpp scripting backend
Repro Steps: - Create an empty project,- Add the Ads package,- Set the scripting backend to il2cpp,- Try to build. Expected: Success... Read more
[Shadergraph] Default inputs for keyword nodes is vec4s even though they...
Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create a boolean or enum keyword2. Drag it onto the graph Expected res... Read more
[Shadergraph][11.x] Placing a property onto the graph in a subgraph thro...
Repro steps:1. Create a subgraph2. Create a property3. Drag the property onto the graphExpected result: no errorActual result: error... Read more
[Input System] Gamepad is not recognized when it is connected during spl...
How to reproduce:1. Open the user's attached project "NewInputTest.zip"2. In File > Build Settings, make sure that Target Platfor... Read more
[UIR] GroupTransform has invalid self-clipping
When UsageHints.GroupTransform is set on a VisualElement its self clipping is incorrect. Repro steps:1. Open the attached project2. ... Read more
Rendering results differ on Mac and Windows when both OS's are using Ope...
How to reproduce:1. Open the attached project from "support1328737" on either Windows or Mac2. Enter Play Mode3. Observe different r... Read more
[UIR] Nested masking fallback of GroupTransform VisualElement triggers a...
Repro steps:1. Open the attached project2. Open the provided window under Bug/GroupClipAssert menu Actual result: An assert fails in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS