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0
votes
By Design

float4x3/4x2 matrices are lost in the Shader uniforms

Shader System

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Apr 13, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "1328776_Repro" project2. In the Project window select the "TestShader" Asset3. In the Inspect... Read more

0
votes
Fixed

[Shadergraph] Using a Gradient property in a subgraph and using that sub...

Package: Shader Graph

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Apr 12, 2021

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Version/s: SRP Master (67cb89ac9e)

Doesn't reproduce in 11.0.0 (Version: 2021.1.0b4.1811)Reproduces in SRP Master (67cb89ac9e) Repro steps:1. Create a shadergraph and ... Read more

0
votes
Fixed

[Shadergraph] Reordering and then renaming enum entries breaks existing ...

Package: Shader Graph

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Apr 12, 2021

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Version/s: 10.2.2

Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create an Enum keyword on a shadergraph2. Drag the keyword onto the gr... Read more

0
votes
Fixed

Ads package doesn't build with il2cpp scripting backend

IL2CPP

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Apr 12, 2021

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Version/s: 2021.2.0a14

Repro Steps: - Create an empty project,- Add the Ads package,- Set the scripting backend to il2cpp,- Try to build. Expected: Success... Read more

0
votes
Fixed

[Shadergraph] Default inputs for keyword nodes is vec4s even though they...

Package: Shader Graph

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Apr 12, 2021

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Version/s: 10.2.2

Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create a boolean or enum keyword2. Drag it onto the graph Expected res... Read more

0
votes
Duplicate

[Shadergraph][11.x] Placing a property onto the graph in a subgraph thro...

Package: Shader Graph

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Apr 12, 2021

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Version/s: 11.x.x

Repro steps:1. Create a subgraph2. Create a property3. Drag the property onto the graphExpected result: no errorActual result: error... Read more

3
votes
Fixed

[Input System] Gamepad is not recognized when it is connected during spl...

Package: Input System

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Apr 12, 2021

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Version/s:

How to reproduce:1. Open the user's attached project "NewInputTest.zip"2. In File > Build Settings, make sure that Target Platfor... Read more

0
votes
Fixed

[UIR] GroupTransform has invalid self-clipping

UI Toolkit

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Apr 12, 2021

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Version/s: 2020.2.6f1

When UsageHints.GroupTransform is set on a VisualElement its self clipping is incorrect. Repro steps:1. Open the attached project2. ... Read more

0
votes
Third Party Issue

Rendering results differ on Mac and Windows when both OS's are using Ope...

OpenGL

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Apr 12, 2021

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Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project from "support1328737" on either Windows or Mac2. Enter Play Mode3. Observe different r... Read more

0
votes
Fixed

[UIR] Nested masking fallback of GroupTransform VisualElement triggers a...

UI Toolkit

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Apr 12, 2021

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Version/s: 2019.4, 2020.2.6f1

Repro steps:1. Open the attached project2. Open the provided window under Bug/GroupClipAssert menu Actual result: An assert fails in... Read more

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