Search Issue Tracker
Fixed
Votes
3
Found in [Package]
Issue ID
1328742
Regression
No
[Input System] Gamepad is not recognized when it is connected during splash screen
How to reproduce:
1. Open the user's attached project "NewInputTest.zip"
2. In File > Build Settings, make sure that Target Platform is set to Windows and Scenes/SampleScene is added to Scenes In Build
3. Build and Run
4. Right when the splash screen starts, connect the controller
Expected results: Xbox Controller appears under (on update) and Current gamepad, it is possible to move and look around the scene using joysticks
Actual results: Xbox Controller doesn't appear under (on update) and Current gamepad and its inputs are not registered
Reproducible with: 2020.3.1f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a18 (Input System 1.0.2, 1.1.0-pre.5)
Not reproducible with: 2019.4.27f1, 2020.3.0f1 (Input System 1.0.2, 1.1.0-pre.5)
Could not test with: 2018.4.35f1 as it requires outdated versions of Input System
Notes:
- Tested with an Xbox One controller
- If the controller is connected before launching Player or after the splash screen, expected results can be observed
UPDATE:
Not a regression, this scenario has apparently never worked for new Input System. The WM_DEVICECHANGE message, which triggers a refresh of connected devices, isn't handled while the logos are playing (and it never was). To repro the bug, your timing on connecting the device (which generates the WM_DEVICECHANGE) has to be just right: too early and device connection is processed during app initialization, but too late and message is dispatched after logo has ended.
Of course this is still a big problem. Although the timing window on the default Unity logo is small, most games will have at least a couple logos for the studio and publisher, providing a much larger window for the repro to occur.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note:
Fixed in: 2022.1.0a5