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Scene view Camera's orientation can't be changed when pressing Scene Giz...
How to reproduce:1. Open a new project2. Select the Hand Tool or press "Q" on the keyboard3. Press the center Gizmo in the Scene vie... Read more
[HDRP] [PS4] Lanczos upscale produces incorrect results on PS4
Version tested: 2021.2.0a13 + Master (e847d131163d9ed6f68fa942dda7e4eb4f51ddc2) Steps to reproduce: 1) Create an HDRP template2) Ena... Read more
[UIToolkit] The selection in the input field doesn't change when pressin...
How to reproduce:1. Open the user's attached "TestTabIndex" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Select on... Read more
VFX Graph: vfx file is modified without doing any modification
Repro steps:1. Open the attached project2. See that vfx_WIP.vfx is not modified3. Save project or close the project4. See that vfx_W... Read more
Player crashes at startup if the script attached to GameObject has the p...
Steps:1. Open attached project2. Load CrashExample scene3. Take a look into Player.cs==> Should have public FollowState state = n... Read more
Editor crashes when building after script recompilation
Reproduction steps:1. Create a new Empty project2. Import the Assets from the attached Assets.zip3. Press Ctrl + Shift + E4. Press C... Read more
[iOS] Mars Companion application fails to deploy in Xcode with error "us...
Reproduction steps:1. Open project in "mars-companion-project3.zip"2. Build for iOS3. Deploy the application to an iOS device Expect... Read more
Crash on tt_cmap4_char_map_binary when rebuilding Library folder
How to reproduce:1. Open the attached ”1328789_CrashRepro” project Expected result: Project opensActual result: Project crashes Repr... Read more
Prefab doesn't get enabled in the Hierarchy after changing Scene and the...
How to reproduce:1. Open the user's attached "SetActiveTest.zip" project2. Open the "SetActiveTest" Scene3. Enter Play Mode4. Press ... Read more
Editor Hangs on Application.Reload when unloading Domain
Reproduction steps:1. Open user attached Project2. Open PATH Scene3. Press Play4. Exit Play mode5. Press Play Expected result: The G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS