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An error is returned and no package is listed if an invalid package is h...
** Reproduction steps **- Setup a scoped registry in your project- Publish an invalid package (ex: upper case letters in the package... Read more
Built-in UI Toolkit Debugger's toggle buttons have a checkbox when using...
How to reproduce:1. Create a new project2. Switch the Editor Theme to the Light mode (Edit->Preferences...->General)3. Open th... Read more
[DSPGraph] Audio clip does not loop from to the begining when starting i...
Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph example... Read more
Crash with ComputeTileMeshJob when generating Navmesh
While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor). Reproducible with: 2019... Read more
Textures are not extracted with Extract Textures button when trying to e...
How to reproduce:1. Open attached project "LocalPackageExtract.zip"2. Select Packages/FBX Extract Bug/CubeEmbedded (an FBX with embe... Read more
Procedural Virtual Texture node will make a shadergraph incompatible wit...
How to reproduce:1. Open the attached project named "Case_1329336"2. Select the New ShaderGraph file in the Project Window3. Observe... Read more
[UI] Emission tooltip is not taking Enlighten realtime GI state into acc...
Revealed by testing doc here https://docs.google.com/document/d/1BDw650ioqzZ98KD8KDDi4TlDLKq7Nr-S3oQSjIOqx2M/edit Mouse over the emi... Read more
[Linux] Crash on GetGameControllerMapping when plugging in the Magic-NS ...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player3. Change the Active Input ... Read more
[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...
Reproduction steps:1. Create a new project2. Build for iOS3. Open the project generated in Xcode4. Deploy to "My Mac (Designed for i... Read more
Crash on SerializedFile::WriteObject while building the project
Reproduction steps:1. Open the user's attached project "Odd Levels.zip"2. Go to File > Build And Run Expected result: The project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS