Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1329323
Regression
No
[UI] Emission tooltip is not taking Enlighten realtime GI state into account
Revealed by testing doc here https://docs.google.com/document/d/1BDw650ioqzZ98KD8KDDi4TlDLKq7Nr-S3oQSjIOqx2M/edit
Mouse over the emission HDR color parameter in the material inspector.
Expected result: the tooltip should mention that realtime emission will light up other objects nearby.
Observed result: the tooltip explains that nearby objects aren't going to light up nearby objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment