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AppDomain exception events are not invoked in all circumstances
Reproduction steps:1. Open attached project "AppDomain.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Expec... Read more
[UIR] UI Toolkit Image content is off by one pixel when the Scalling in ...
How to reproduce:1. Open the user's attached project2. Enter the Play mode3. Observe the sides of the image displayed in the Game vi... Read more
[macOS] Pop-up windows inside built Player are not read when using Voice...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a build3. Toggle the 'Voice Over' option (shortcu... Read more
[VFX Graph] Particles shadows are not correctly displayed when there are...
Reproduction steps:1. Open the user's attached project and Scene scene2. In the Scene view, observe the shadows of the VFX 01 and VF... Read more
[IOS] Display.displays does not update when disconnecting an external di...
Reproduction steps:1. Open attached project "Case_1330759"2. Build and Deploy the Project to an iOS device3. Observe the Text in the... Read more
[UIR] Graphview text contains artifacts when the graph is zoomed out
How to reproduce:1. Open the user's attached "GraphView" project2. Open the "Simple Graph" window (GraphView->SimpleGraph)3. In t... Read more
File could not be read errors thrown when Importing package with Sprites
Reproduction steps:1. Create a new empty Project2. Import the attached Package Expected result: The packages is importedActual resul... Read more
Input not registered when using a non-English keyboard layout on Linux
Reproduction steps:1. Open project "case_1330732.zip"2. Open Scene "SampleScene"3. Install non-English keyboard layout4. Use install... Read more
[Enlighten] Server build starts Enlighten worker threads during shutdown
Steps to reproduce: 1. Create a new Unity project2. Open Build Settings3. Check the 'Server Build' option4. Build and Run the projec... Read more
[UIToolkit] Input value of the Match slider is not changing when a mouse...
On dragging the mouse cursor over the Match slider don't change its value under Screen Match Mode Parameters from Panel Settings Ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS