Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.2f1
2021.1
2021.2
Issue ID
1330759
Regression
No
[IOS] Display.displays does not update when disconnecting an external display on a build
Reproduction steps:
1. Open attached project "Case_1330759"
2. Build and Deploy the Project to an iOS device
3. Observe the Text in the Build
4. Connect an external display and observe the Text in the Build update
5. Disconnect the display and observe the Text once more
Expected result: Display.displays updates when a display is disconnected
Actual result: Display.displays does not update when disconnecting a display
Reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.3.6f1, 2021.1.5f1, 2021.2.0a16
Reproduced with:
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
iPhone 12 Mini (iOS 14.1)
Notes:
- During testing, an Apple TV 4K was used as an external display with AirPlay
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a20